#gamedev #itch_io #devlog
Okay I am hearing your RESOUNDING SILENCE
so I wrote a README and I encourage you to follow Egbert's lead as a hashtag game on the mastodon, tagged with #lispmoo2jam ; in which case I will add you to the honorary jam roll and your constructions to the git, and update the current map, like I did for Egbert.
#lisp #commonLisp #lispmoo2 #moo #collaborative #worldbuilding
https://lispy-gopher-show.itch.io/lispmoo2/devlog/837333/lispmoo2-instructions-important
Questions solicited but tbh construct something as well here or there plz
@screwtape @gnemmi i am confused why are you looking at me?
@vidak
I know it is within your ken to type
(uiop:ensure-package :vidaks)
{ @create $room :named vidaks::cyberpunk-freedom-lab } x
{ @go vidaks::cyberpunk-freedom-lab } x
{ @dig southeast :to screwtapes::mountain-trail } x
You don't have to actually run it on your system, just say that you're participating here on the mastodon ;p
There's @describe and @verb as well but those are kinda broad topics
@gnemmi
@screwtape @dig @gnemmi just at work rn, i have been following along! very impressive work!!
i have been thinking of adapting this to 8 bit commodore LOGO
@vidak
Yeah the DSL would work great for that (maybe not the whole common lisp image thing..).
I've been shy about taking a run at implementing @dump - which I will do in a way that can be loaded into either of lispmoo2 or lambdamoo (but I will need to lay some groundwork inside lambdamoo for this to work without hitch, and the consuming-of-common-lisp will be verboten for those purposes, like your 8 bit port idea)
@dig @gnemmi