An Iranian anarchist passed on a request to set up proxy servers using Snowflake. It's part of the Tor project.

twitter.com/phagafaga/status/1

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Spoilers for Stranger Things, Season 4 

The antagonist, Henry, resembles Vecna from D&D's Greyhawk setting much more than superficially. Eddie led a D&D session about the return of Vecna, a
setting up for how Henry returns from apparent death more than once.

Dustin calls out that he thought Kas had killed him.

The scene where Henry is thrown into the Upside Down by El resembles a drawing I saw of Vecna after his defeat by his lieutenant, Kas, a vampire.

So how far does El resemble Kas?

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A militant Starbucks Workers Union organizer, Benjamin South, was fired for tweets that were reported to management by a TERF. He needs relief while he gets another job. Please boost♥️
I've seen Benjamin picket at sip-ins and strikes. He's relentless and indefatigable, thoroughly committed to working class power and rank and file organization.
gofund.me/97684767

How does one even find a good therapist?

So many of them are incompetent or grossly reactionary.

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The biggest visible feature of these strikes is that workers are staying together in canteen mass meetings and refusing to meet managers individual or in small groups. This absolutely scares the shit out of management because there's no representative to negotiate with.

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I can't remember the last time I bought a new game and actually enjoyed playing it.

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I'm looking at reviews of Elden Ring, and they're all like, "Superficially pretty, but boring and tedious and frequently disgusting. Obscurity hides the lack of a story. 100/100, greatest game of all time."

Sidenote about Fate Core: what I mean is that as a system, it revolves around Aspects and Fate Points. Aspects are descriptions of character traits, scene details, and so on. Fate Points are metagame currency that activate or modify Aspects, or create new ones.

In practice, it sounds like Fate games tend to move towards fixed lists of Aspects and strict limits on what Fate Points can do.

I.e., a mechanic that invites players to author or director stance tends to be reduced to actor stance.

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So any exploration of alternate societies would have to take the form of my presenting them as a GM for players to explore and respond to.

To make it a fully egalitarian process to which all contribute would require more games run by different people in turn.

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So I'm left thinking that it's not just my lack of skill as a novice GM that keeps frustrating my efforts at collaborative worldbuilding, but that the approach I've been trying is fundamentally at odds with what players want from a TTRPG experience.

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So I feel like players really want to inhabit their characters strictly, i.e., actor stance, and viscerally dislike approaching the game from the point of view of creating a good story, author's stance, or of worldbuilding, director's stance, because these reduce their enmeshment in their characters. They'd prefer leaving those details to a trusted GM.

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Fate Core appealed to me as a system that facilitates players adopting author stance. But in practice they seem very hesitant to do so.

When I look at Fate Core discussions on Discord, it sounds as if in practice it's not much different from other TTRPGs, except in its idiosyncratic mechanics.

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I've tried to imagine using a role-playing game to explore different possible social structures.

But, in terms of stance theory, in my limited experience, players really want to focus on actor stance, and minimize author stance; they'll only engage in director stance, at the stage of selecting a game to play, if even then. They seem to feel director's stance is strictly for the GM.

And that's when I assembled a group with collaboratively building a setting as an explicit part of the pitch.

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Here’s a well-made explanation of the (not only) Dutch way of looking at bicycles like the one I have. youtu.be/aESqrP3hfi8

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"To take an obvious example, the fact that Teotihuacanos or Tlaxcalteca employed stone tools to build and maintain their cities, while the inhabitants of Mohenjo-Daro or Knossos used metal, seems to have made surprisingly little difference to those cities' internal organization or even size."

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"Obviously, technologies are important: each new invention opens up social possibilities that had not existed before. At the same time, it's very easy to overstate the importance of new technologies in setting the overall direction of social change."

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