Ever wondered why computer games like Simcity and Cities Skylines will selfdestruct the towns if you raise taxes?

Here's a long read about the right wing economic theories that laid the foundation for Simcity when a logic was needed during its creation and then continues to influence game makers (and policy makers) today

(from Logic Magazine)
logicmag.io/06-model-metropoli

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@ohyran I wonder how hard it would be to update Micropolis or Lincity-NG to remove such boneheaded assumptions.

@starbreaker @ohyran lincity-ng doesn't have these assumptions in the first place, since it's less of an economic simulator and more of a resource-management one.

in the game, you must build different structures (communes, markets, farms etc.) to provide the citizens with food, goods and jobs (or else pay them unemployment benefits). you can't control how much taxes they pay -- instead, you manage the resources they produce in order to maintain a proper balance.

@devurandom @starbreaker @ohyran lincity seems like a much more civilized, leftier version of all this

i should play it again

it was the highlight of the one time my dad let me try suse linux

and of course i got the bug after that and wanted to learn about it after that

@starbreaker @ohyran speaking of simulations that go into more economic detail, there's also "citystate".

it still assumes a roughly-capitalist idea of how the economy works, but within it, you can go anywhere from "libertarian laissez-faire republic" to "massively state-owned social democracy", with different consequences for each.

@devurandom @starbreaker @ohyran Huh, maybe labor and resources is a more accurate lens through which to view the world than the arbitrary social construct that is money? :mrmarx:

@socalledunitedstates @starbreaker @ohyran except money is still a thing in the game. you spend it to build structures and to pay unemployment benefits, and if you go in the red, you can't build certain stuff, like parks (which function as pollution absorbers in the game)

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