@khm removing the browser is the first and most necessary step to making something which is actually innovative
@neauoire same here 😅 werkkzeug is a tool for demo creation. It can modify meshes with parameters. For example to extrude you can select faces with a cube and extrude them. It works with stacked methods
@neauoire plan9 werkkzeug when?
A friend of mine was inspired by the little 3d wireframe project to learn geometry, I told them to setup one of their disused RPis, with plan9.
They said it would be too much trouble, it has now been 2 days, a 11GB install of XCode later, more hours wasted fighting with openGL toolkits, followed by an attempt at using canvas - to finally give up about about this whole thing and not learn a single thing about geometry. Classic
@khm wow, this is great! Thank you for this info
putting together some #plan9 notes as I go along
thanks Merveilles! :)))
@neauoire a real hardware stack with the possibility to add hardware acceleration with industry standards, so we can compile standard shaders and run them on plan9. Realtime 3d graphics industry standard compatible etc
Oh my god.
I've always thought 3D was this complicated thing, I would include these big libraries and frameworks to make 3d stuff, but in reality, all I needed was these 2 little functions?! Are you kidding me.
@neauoire can we just make some true shader stuff with spir-v etc?
"I appreciate SDF but it's a general-purpose server and the name doesn't make it obvious that it's about art." - Eugen Rochko