Figured out the basics for drawing stuff I think. The docs are pretty great.

Also, I'm becoming a freaking ACME magician, I love the chords scheme thingy.

man.postnix.pw/9front/2/draw

#plan9

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I think I will make a #plan9 cookbook with a bunch of examples files like I did for Think Pascal and 6502 Assembly.

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Managed to compile asm6 with pcc and resume my 6502 work, only this time, in #plan9.

Dreams do come true.

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I know I told myself I wouldn't waste time doing this but the #plan9 babyblue was NOT calming me down, at all.

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Teaching myself how to mod rio. Added wallpapers support from scratch today. Plan9 is amazing, it's everything I was promised, it's now my main daily driver.

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Made #plan9's Acme feel a bit more confortable, hacked it a bit so shift+arrows move the selection left and right. Total game changer.

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AH! Here we go, 3d from scratch basically. I tried importing some stuff like libgraphics and other fanciful things into #plan9, it was too hard for me. I ended up just rebuilding my tiny wireframe engine in a hundred lines or so, no dependencies.

wiki.xxiivv.com/site/graf3dsce

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I couldn't figure out how to use sed @cancel so I removed the fancy spacing and pipes and things.

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@cancel Could you relay my thanks to sigrid, this is my dream hex view :> I'll come on IRC in 5 more days..

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Completed my little .chr(famicom sprite format) file viewer util for #plan9, added context menu for zooming.

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I want to redo the keyboard scheme for the emulator, but first, gotta learn how Plan 9 apps handles keyboard controls.

Seems easy enough.

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AH! Finally, the whole family is here. Managed to lint, assemble and run our NES games. #nesdev can resume on #plan9

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The code for making a GUI application with keyboard controls in #plan9 basically fits in a toot.

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Oh my god.

I've always thought 3D was this complicated thing, I would include these big libraries and frameworks to make 3d stuff, but in reality, all I needed was these 2 little functions?! Are you kidding me.

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@neauoire can we just make some true shader stuff with spir-v etc?

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@neauoire a real hardware stack with the possibility to add hardware acceleration with industry standards, so we can compile standard shaders and run them on plan9. Realtime 3d graphics industry standard compatible etc

@sirjofri I don't know anything about that. Realtime 3d graphics on a raspberry pi sounds interesting tho.

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