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satchmoz @satchmoz

Hey do any exist that actually use real pen and paper mechanics? Is that a thing?

I've mainly played a little bit of Nethack and TOME decades ago. Maybe spent a day or two with Powder.

Obviously their is some cultural cross pollination between the two mediums but do any use actual pen and paper game rules?

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@satchmoz While a few like Nethack use very D&D'ish rules I'm not sure you want to because the GMs in each system are so different. In a tabletop rpg the human-GM is able to handle complex scenarios by human story-reasoning that computers can't easily handle yet. In a roguelike the computer-GM is able to introduce complex scenarios by such a chaotically large amount of rules and math that no human can efficiently operate them.

@satchmoz However there are some lightweight MU*s (MUSHes, Multi User Shared Hallucination) which are just lightweight dice rolling with group fiat.

@cwebber Im not really looking for a roguelike that emulates the social experience of a pen and paper RPG or the subjectivity of a human DM. (This time)

I am talking about something closer to how CRPG's like Baldur's Gate often have direct relationships with actual mechanics.

@cwebber I came across a free culture licensed pen and paper RPG that I suspect is particularly well suited for adapting as a roguelike and just thinking I can't be the first to trip over that kind of thinking.

@satchmoz I don't mean to discourage such work by any means! :)

@cwebber not really working on it just yet. Though it did cross my mind it might be a good thing to hack on as I get more familiar with scheme.

@satchmoz oh! oh! i might have the right libraries for you:

- docs.racket-lang.org/lux/ "grown up" big-bang like racket game engine
- a 90s-style sprite-based graphics engine for it docs.racket-lang.org/mode-lamb
- an ansi art library which can be used with it github.com/jeapostrophe/raart

@satchmoz Neverwinter Nights's Infinite Dungeons is in that neighborhood