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maiki @maiki

Is there a that has menu-based conversations? I really like them in Neverwinter Nights (Bioware, ). Would be awesome in a mud!

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@maiki i've simulated such a thing before with a giant list of aliases in that support aliasing. not true menu but can behave the same

Looking at the in : coffeemud.net/guides/MudChat.h

That is pretty nifty, and if the mob gives an indications of what the options are (maybe using a prompt or inline highlighting of a description or about speech), it works pretty well!