@selfsame Badass!! Yeah, I've hardly used Unity, but it's nice when your engine and tooling can just get out of the way. :) It's so cool what y'all are doing with Arcadia because I'd love to see Lisps more broadly adopted in game software. Anyway, nice job this go-around, pal!
@luckystrike pretty good! the editor makes it easy to work on chunks of scenegraph and then you just instance and move things around with code. Also thought the physics stuff was easy to set up (which wasn't the case with Unity)