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Two new screenshots of my upcoming game for Rainbow 100 computers! I've been debugging messy timer bugs, and I added some more difficult, random play modes.

I thought drag and drop was bad in the Win32 API. Then I tried implementing drag and drop in GTK+...

Lightning talks are always my favorite part of PyCon

literally doesn't work. At all. Try updating a package. Go on, I dare you...

One of my build slaves is indeed a Raspberry Pi 3. The build, when it works, takes about 29 hours.

My build server has been failing for months due to build system environment variable changes... Oops! Should be running again:

buildbot.approximatrix.com/wat

I just ordered a Svenja Huth jersey from Turbine Potsdam in Germany... I am way too excited about a shirt.

Set up a Nextcloud instance to sync pictures from my LineageOS phone to somewhere else. Major pain in the ass!

Serial mouse seems to be working and moderately performant after fixing some mouse packet retrieval code. Soon all those Rainbow 100 users will have a Breakout clone!

Trying to debug my serial mouse driver has been brutal, but I think I've finally sorted it out.

Trying to debug mouse support on Bounce! on the Rainbow...

On day 2 of a Win32 API anti-flicker quest. Just noticed a missing WS_CLIPCHILDREN.

Finally got BMP screenshots working on my game for the Rainbow 100! Bad indexing, incorrect bit ordering, memory overruns... all fixed! mastodon.sdf.org/media/B5ujU0x

I've had a week of crashes all caused by memset being passed a struct instead of a pointer to said struct...

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