Two new screenshots of my upcoming game for Rainbow 100 computers! I've been debugging messy timer bugs, and I added some more difficult, random play modes.
Serial mouse seems to be working and moderately performant after fixing some mouse packet retrieval code. Soon all those Rainbow 100 users will have a Breakout clone!
Trying to debug mouse support on Bounce! on the Rainbow...
Screen captures for my upcoming game for the Rainbow 100 PC! https://mastodon.sdf.org/media/U1LPx8djvLVuloZK5PA https://mastodon.sdf.org/media/vE-KdHgyz0xSQ34OSIg
Finally got BMP screenshots working on my game for the Rainbow 100! Bad indexing, incorrect bit ordering, memory overruns... all fixed! https://mastodon.sdf.org/media/B5ujU0xRtP9FYzjre_w
Something's wrong with my bitmap output...
I'm pretty sure Digital predicted the rise of HTML when they designed the LK201 keyboard... < to open, Shift+< to close. https://mastodon.sdf.org/media/HgyVUlw2MuaUqtvhMoU
Compiling with Turbo C takes ages on an 8088... https://mastodon.sdf.org/media/IlbsqdQv7m7ho819e3o
Coding up the high scores feature for Bounce! in SEDT, my favorite editor, on the Rainbow https://mastodon.sdf.org/media/11IXTMm0DygYu_eb6NI
Slowly working towards a release of a new game for the Rainbow 100 computer... https://mastodon.sdf.org/media/PJ6EgXbnqs7b1bJlVY4
Finished up changes so that #neofetch now works under FreeMiNT on Atari machines! https://mastodon.sdf.org/media/xQiw7krU9Xrn12MiZ3k