On day 2 of a Win32 API anti-flicker quest. Just noticed a missing WS_CLIPCHILDREN.
Screen captures for my upcoming game for the Rainbow 100 PC! https://mastodon.sdf.org/media/U1LPx8djvLVuloZK5PA https://mastodon.sdf.org/media/vE-KdHgyz0xSQ34OSIg
Finally got BMP screenshots working on my game for the Rainbow 100! Bad indexing, incorrect bit ordering, memory overruns... all fixed! https://mastodon.sdf.org/media/B5ujU0xRtP9FYzjre_w
Second NWSL team to fold surprised me this morning...
Something's wrong with my bitmap output...
I've had a week of crashes all caused by memset being passed a struct instead of a pointer to said struct...
I'm pretty sure Digital predicted the rise of HTML when they designed the LK201 keyboard... < to open, Shift+< to close. https://mastodon.sdf.org/media/HgyVUlw2MuaUqtvhMoU
Compiling with Turbo C takes ages on an 8088... https://mastodon.sdf.org/media/IlbsqdQv7m7ho819e3o
Coding up the high scores feature for Bounce! in SEDT, my favorite editor, on the Rainbow https://mastodon.sdf.org/media/11IXTMm0DygYu_eb6NI
Slowly working towards a release of a new game for the Rainbow 100 computer... https://mastodon.sdf.org/media/PJ6EgXbnqs7b1bJlVY4
Finished up changes so that #neofetch now works under FreeMiNT on Atari machines! https://mastodon.sdf.org/media/xQiw7krU9Xrn12MiZ3k