Once, I wanted to draw lines on the screen. On a model III.
Man i fought and fought that code. You see, to get good old y=mx+b from a starting point and an end point, you have 2 cases. In one, m is <=1, you can loop with x. If m>1 then you have to loop on y. And I was convinced there was some clever way to do both cases with the same code! Drove me crazy for months!
Then I finally looked it up. Bresenham's Algorithm. Looks at m and then either loops on x or it loops on y. Don't be clever.
Tonight I was reminded of this...
So, there's an old 8080 cross assembler for unix that I use, asm80. There are others around, but asm80 does a better job of being compatible with CP/M's ASM.COM. Its insides were last touched in 2011, when a net.friend and I modernised the source enough for current gcc to be happy.
Then my net.friend ran out of spoons and I found a bad bug in asm80.
I tried to fix this. several times. it defeated me. Since it would work if I said "DB ('X'+80) " I just put up with it.
Every time I tried to fix this code I tried to be clever with it, and it never worked. So tonight I said, forget that! All I had to do, when db() found an opening quote, don't be clever. Just look 2 more characters ahead. If i see a closing quote I can just hand the whole thing off to expr(), otherwise the ascii handler gets it.
all right, as promised!
asm80 unix cross assembler. Now handles DB pseudo ops of the style "DB 'X'+80H" correctly!
"I appreciate SDF but it's a general-purpose server and the name doesn't make it obvious that it's about art." - Eugen Rochko