I'm enjoying playing The Last of Us II, but I can't help but be amused by what my character is - and is not - carrying around, and the impact this has on what is and is not a serious problem for her.

I'm schlepping around post-apocalyptic Seattle carrying, simultaneously, a shotgun, a hunting rifle, a semi-automatic pistol, a revolver, a switch blade, and a pile of Molotov cocktails. But I'm *not* carrying a length of rope, or a pair of bolt cutters, or a hacksaw. This means every time I come across something like a locked or rusted gate I have to take a detour or go on some ludicrous side quest to open it up, when it really should just be a minor inconvenience.

Yeah, I know, it's a game and shooting zombies is more fun than DIY renovation, but seriously. Drop half the guns and raid an abandoned hardware store.


@solderpunk :refrains from making Seattle comment. i enjoyed my 20 years there, and there is much that i miss (Seattleites can DM me for a list0, but i feel i picked a good time to leave. I had to give 'life advice' to my son; 'don't carjack a vehicle and drive it at 2 am into CHOP'. he said 'if I drive it at 1 am into CHOP is it okay?'

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