So I have an announcement. I sent an email to my work saying that I wanted to be able to focus on my work on taking advancing the federated social web to the next level. Read: better security / abuse resistance, richer interactions, virtual worlds.
How will I be funded to do this? I don't know. I do know that the state of the political world scares me enough that I feel I have to do this. If you want to support me: https://www.patreon.com/cwebber
Wish me luck. More updates soon.
Let me clarify what "virtual worlds" means. Those who were around in the 90s may remember MUDs and MOOs and etc, which were massively multiplayer games before that term existed. In a sense, social networks today are degenerate forms of this design: we can talk to each other, but we aren't immersed in a sense of *place and interaction*.
The system I intend to build (Spritely) will allow you and your friends to program your social worlds together. Build it, dream it, make it.
If you want more hints as to what I'm thinking, I gave a presentation on this which contains some of my thoughts earlier in the year https://dustycloud.org/misc/mmose.pdf
Here's the crux though: I think making a decentralized social web that's hard to censor but focuses on protecting users is *critical* for the survival of freedom and autonomy of everyday people, *especially* in this political environment.
@andyc It's still huge.
@andyc It's also increasingly being used in educational environments to teach students ideas like how to code, etc.
@cwebber Fair enough. I stand corrected. I think it's great that people want 'to create'. Most folk seem content to lurk and consume and consume and offer nothing of worth (myself included)
The first engine that will be introduced will be for textual worlds with *some* amount of interspersed images, like oldschool 90s MUDs and etc, but with a bit more support for point-and-click interaction so new users aren't confused.
It could take weeks to model a cool robot and rig it to behave. It can take minutes to type up the equivalent text version.
@amydentata @andyc That said, once the text version works, I will probably look at building a top-down 2d engine world into the system also using the Liberated Pixel Cup assets and style guide http://lpc.opengameart.org/static/lpc-style-guide/index.html
Sekret: when I helped run the LPC years ago, this was part of the long-term con.
@cwebber Interesting. I did not know about LPC. Torn between excitement at the concept, pleasure at this starting point, sadness that all the characters are oh so very caucasian.
@metagrrrl yes that's something frustrating about the original LPC, but the good news is that people have dramatically expanded LPC to have non-caucasian bodies, and many many other things.
Search LPC on opengameart.org and you'll find it
@clacke heh I'm not familiar with that one...
@clacke This is part of the theory behind Spritely: the dream to build a distributed massively multiplayer secure gaming environment might not succeed, but that's okay because it will almost certainly result in very interesting things. Flickr, Google Earth, much of object capability design, Python's Twisted framework... all of these things started out with the aim of building such a massively multiplayer game.
So I think even if the game bit doesn't succeed, we'll end up someplace interesting.
@andyc minecraft is still HUGE with my 15yo and his connections
"I appreciate SDF but it's a general-purpose server and the name doesn't make it obvious that it's about art." - Eugen Rochko