MUD Milestone:

Two people were (briefly) talking to each other while I wasn't even logged in.

Also someone called the names of places in my setting "heartfelt" which is honestly one of the nicest words someone could have used to describe them. The place names /are/ heartfelt, lovingly chosen and polished with care.


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@emsenn It feels like this is a dear project for you, something personal. That is a precious thing. We are honoured that you share it with the world.

@Shufei I think the thing I like about it is because it's been such a long-in-progress work, there's a level of interplay and intricacy that isn't common in fantasy worlds... at this level of trivialness.

Fantasy worlds have vast complex interconnected elven families and their landholdings that influence whatever and this and that...

Mine, there was a flood some years back making this one grape more abundant so people don't appreciate wine from that region as much so cider from anoth...

@emsenn I’d push back calling it “trivial”, old chap. I hazard there is an unplumbed niche for this as MUD, given the popularity of farm simulators and such. Not everyone wants yet another Tolkien rip-off with orcs and leet loot. Frankly, your notion of a gentler quotidian resource rpg is more enticing to me, at all rates.

@Shufei I appreciate that - trivial wasn't quite the word Imeant, but I coudln't figure out how to work "mundane" into the sentence I'd written.

Like I care more about where these towns get their drinking water and lamp oil than who their king is. The people in the towns care more about that, after all.

I do think I'm filling a direly empty niche in terms of fiction and it makes me sad/anxious/happy

@emsenn Imagination... Ha... I shan’t get metapolitical save to say that we’re in one of those eras where it’s much more a rarity than most realize. Good on you for taking this in a compelling new direction.

Righto, I have a hint where to find sugar, but no need to clue me in on lemons. I’ll go exploring sometime to find those maybe, or something else equal to the task!

@Shufei I'll also say at the moment there isn't any mention of sugar, lemons, or candy, inside the MUD, but I will prioritize adding those things for you so you can do your lemonade stand ASAP.

@emsenn Haha, thanks. I tend to play pretend in a childlike adhoc manner, QED, so even if they don’t get coded, some might be found by a fey whiff of magic. ;)

@Shufei Maybe goblin or demon or some other sort of magic? Fairyfolk have an exceptionally difficult time staying alive in Teraum for reasons not-yet-revealed.

@Shufei Or other things like a given tree or pebble can be magic if you want, there's three different gods to the same creek.

@emsenn You set the constraints, chief, I’ll play within them, ha. Good to know.

What if there an island in a delta rivulet which may have allowed such an exotic survival thanks to divine auspice...? No magic in it, nothing “special”, natch, save the yummy puckering fruits.

@Shufei the geography of Teraum definitely puts creating good settings over physical reality, so that's definitely feasible. We could put it somewhere in the Unsunk Sea, near the Gloaming: that subregion is unusually warm for the area. Maybe the lemons are the same yellow-orange that the Gloaming's fog is?


@emsenn Lovely! Might have to be a challenge to find them? No (look) will reveal them in such a fog, I infer.

@Shufei I think I'll probably have it work like:

If you `examine` the island while knowing the lemons are there (say from hearing a rumor), you will permanently reveal them and can then `collect` them.

(that's probably how a LOT of the world's skillchecks will work: learn information, use it to unlock new information, use that to unlock interaction)

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