I love when obsolete standards are always hidden behind a paywall and the cheapest paywall only supports Chinese payment providers... :/

Today's another time someone asked me how to do something in Linux which resulted in me digging through kernel source code using elixir.bootlin.com... and finding the right stuff.

So... anyone else wants to know how do get linux kernel to do something? May as well dig that up now that I have bootlin open...

ClassicZoo 4.10 - my fork of the ZZT game engine - is now out. It comes with a variety of features, such as:

a fully-functional, if a bit visually constrained, NEC PC-9801 port (shown on screenshot),
cut/copy/paste support for both the board and text editors,
syntax highlighting for ZZT-OOP code,
and more memory and CPU optimizations, of course!

Download it here!

@freakazoid There's an X.org DDX driver for Matrox cards working on both Linux and BSD; I don't know about framebuffer support on *BSDs.

Maybe it's not strictly retrocomputing, I just wonder if it's possible to use older hardware w/ current software in more ways than dumb framebuffer/accelerated X11/OpenGL renderer.

So... I guess I need to use Linux 2.6 if I want to have accelerated video output w. MPlayer on one of my machines with Matrox GPU? :D

Seriously, sometimes I wonder how much easier with would be if drivers were separated from the kernel... :P

Is Oxygen's ST-NICCC becoming the Rickroll of the demoscene? Dx

"wanna stream on ccc? quality might not be as good" quality is actually better

Now I have no reason to not attend next CCCamp when this pandemic bullshit will end :)

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